Design Psychology & Examples

Anyuan Wang
4 min readOct 30, 2021

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Here are some examples that I collected for some rules that I learned from the classic design book by Susan Weinschenk — 100 Things Every Designer Needs to Know About People.

Reading and comprehending are two different things.

  • Use simple words and fewer syllables to reach a wider audience.

Example: Fabulous, a habit-forming app divides your challenge into days, and the copywriting here is quite simple and easy to understand.

Source: Fabulous

People process info better in bite-sized chunks.

  • “Progressive Disclosure”: Provide only the info people need at the moment.
  • Counting clicks isn’t what counts
    If you have to make a trade-off on clicks v.s. thinking, use more clicks and less thinking.
  • Break a process into small easy to digest steps. Show progress indicators.

Example: Slack’s onboarding processes have always been light and intuitive. Just enough to get the job done.

Source: Slack

People filter info.

  • If it’s critical for people to pay attention to certain info, make sure it stands out 10 times more than you think is necessary.

Example: The text-heavy government site made sure what’s important really stood out. Although it’s not visually appealing, it sends the message loud and clear, which is more important.

Source: Service Canada

Sustained attention lasts about 10 min.

  • Assume you have at most 7–10 min of someone’s attention.
  • Keep online tutorial shorter than 7 min.

Example: Webflow’s tutorials are all under 7 minutes. And some are pretty funny too!

Source: Webflow University

People are more motivated as they get closer to the goal.

  • The goal-gradient effect: when you are closer to your goal, you accelerate your behavior. Show the progress bar.
  • People are more motivated when the end is in sight.

Example: Simply Piano adds a song practice after a 3–5 “boring” practice, which adds excitement because who doesn’t want to play a song!

Source: Simply Piano

People are motivated by progress, mastery, and control.

Example: Fabulous shows you your streak, and success rate on the habit you choose to add to your daily routine.

Source: Fabulous

Forming a habit takes a long time and requires small steps.

Example: Books only asks you to read 5 minutes a day!

Source: Apple Books

People are hard-wired for imitation and empathy.

  • Show someone else doing the same task can influence people’s behavior.

Example: In Fabulous, you can see people who are doing the same challenges.

Source: Fabulous

Doing things together bonds people together.

  • Without physical proximity, online interactions can use audio or video to build synchronous activity.

Example: Clubhouse went viral during the COVID times.

Source: Clubhouse

Anecdotes persuade more than data.

  • Anecdote → story → empathy → emotional reaction → memory center: so people remember and process your info better.
  • Use anecdotes in addition to data.

Example: Charity Water uses both data and individual stories to tell their charity work.

Source: Charity Water

When people are uncertain, they let others decide what to do.

  • Reviews and ratings are powerful. Reviews by others “like me” are even more.
  • Provide info about the person who left the review, it will be more influential.

Example: We use Google Map’s review to decide which restaurant to go to and what to order.

Source: Google Maps

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